Overview
CHI 2020 anticipates more than 3,000 Papers submissions. The review process needs to handle this load while also providing high-quality reviews, which requires that each submission is handled by an expert Associate Chair (AC) who can recruit expert reviewers. The organization of the CHI program committee into topical subcommittees helps achieve this. See the description of the Papers review process for a detailed explanation of the responsibilities of the ACs and Subcommittee Chairs (SCs).
Authors are required to suggest a subcommittee to review your submission. This page provides guidance on choosing the appropriate subcommittees for your submission.
Subcommittee selection process
When you submit a Paper, you can designate up to two appropriate subcommittees for your submission. In the vast majority of cases, the subcommittee that will review your submission is one of the two subcommittees that you proposed. In cases where the Papers Chairs and/or Subcommittee Chairs recognize that your submission will be reviewed more thoroughly in another subcommittee, a submission may be transferred from one subcommittee to another. If a submission is transferred to another subcommittee, this will happen in the first week of the process, before reviewers are assigned; i.e., transferring will not affect a submission’s review process, it will only ensure that it receives the most complete, fair set of reviews.
Below, you will see a list of subcommittees and descriptions of the topics they are covering, the name of each SC, and the names of the ACs serving on each subcommittee. It is your responsibility to select the subcommittee that best matches the expertise needed to assess your research and that you believe will most fully appreciate your contribution to the field of HCI.
CHI has traditionally supported diverse and interdisciplinary work and continues to expand into new topics not previously explored. We recognize that as a result, you may find more than two subcommittees which are plausible matches for your work. However, for a number of reasons, it will be necessary for you to select no more than two target subcommittees, and you should strive to find the best matches based on what you think is the main contribution of your submission (examples of papers that are considered good matches are linked below for each subcommittee). You can also email the SCs for guidance if you are unsure (an email alias is provided below for each set of SCs).
Note that the scope of each subcommittee is not rigidly defined. Each has a broad mandate, and most subcommittees cover a collection of different topics. Further, SCs and ACs are all seasoned researchers, experienced with program committee review work, and each is committed to a process which seeks to assign each paper reviewers who are true experts in whatever the subject matter of the paper is. ACs recognize that many papers, or perhaps even most papers, will not perfectly fit the definition of their subcommittee’s scope. Consequently, papers will not be penalized or downgraded because they do not align perfectly with a particular subcommittee. Interdisciplinary, multi-topic, and cross-topic papers are encouraged and will be carefully and professionally judged by all subcommittees.
In making a subcommittee choice you should make careful consideration of what the most central and salient contribution of your work is, even if there are several different contributions. As an example, let’s say you are writing a paper about Ergonomic Business Practices for the Elderly using Novel Input Devices. Perhaps this is a very new topic. It covers a lot of ground. It’s not an exact fit for any of the subcommittees, but several choices are plausible. To choose between them, you need to make a reasoned decision about the core contributions of your work. Should it be evaluated in terms of the usage context for the target user community? The novel methodology developed for your study? The system and interaction techniques you have developed? Each of these evaluation criteria may partially apply, but try to consider which is most central and which you most want to highlight for your readers. Also look at the subcommittees, the people who will serve on them, and the kind of work they have been associated with in the past. Even if there are several subcommittees that could offer fair and expert assessments of this work, go with the one that really fits the most important and novel contributions of your paper. That committee will be in the best position to offer constructive and expert review feedback on the contributions of your research.
Each subcommittee description also links to several recent CHI papers that the SCs feel are good examples of papers that fit the scope of that subcommittee. Please look at these examples as a way to decide on the best subcommittee for your paper – but remember that these are just a few examples, and do not specify the full range of topics that would fit with any subcommittee.
List of the subcommittees
Subcommittees are listed and described below. Each has a title, short description, and an indication of who will Chair and serve on the subcommittee. Subcommittees have been constructed with an eye to maintaining logically coherent clusters of topics.
- User Experience and Usability
- Specific Application Areas
- Learning, Education and Families
- Interaction Beyond the Individual
- Games and Play
- Privacy, Security
- Visualization
- Health
- Accessibility and Aging
- Design
- Interaction techniques, Devices and Modalities
- Understanding People: Theory, Concepts, Methods
- Engineering Interactive Systems and Technologies
User Experience and Usability
Florian Alt, Bundeswehr University Munich
Morten Fjeld, Chalmers University, University of Bergen
Keith Vertanen, Michigan Technological University
Julie Williamson, University of Glasgow
Assistants:
Rakib Hassan, Indiana University
Oscar Lemus, Indiana University
Contact: sc.ux@chi2020.acm.org
This subcommittee is suitable for papers that extend the knowledge, practices, methods, components, and tools that make technology more useful, usable, and desirable. Successful papers will present results, practical approaches, tools, technologies, and research methods that demonstrably advance our understanding, design, and evaluation of user experience and/or usability. The focus is on usability and user experience of widely used technologies with contributions being judged substantially on the basis of their demonstrable potential for effective reuse and applicability across a range of application domains or across a range of design, research, and user communities.
Associate Chairs:
- Abdallah El Ali, Centrum Wiskunde & Informatica (CWI)
- Alexander Meschtscherjakov, University of Salzburg
- Andreas Riener, Technische Hochschule Ingolstadt
- Andrés Lucero, Aalto University
- Anja Thieme, Microsoft Research
- Arindam Dey, University of Queensland
- Bastian Pfleging, Eindhoven University of Technology
- Benjamin Hanrahan, Pennsylvania State University
- Blase Ur, University of Chicago
- Claudio Pinhanez, IBM Research Brazil
- Corina Sas, Lancaster University
- Daisuke Sakamoto, Hokkaido University
- Daniel Buschek, University of Bayreuth, Germany
- Eduardo Velloso, University of Melbourne
- Elisa Mekler, Aalto University
- Enrico Rukzio, Ulm University
- Frank Bentley, Yahoo
- Hans-Christian Jetter, University of Applied Sciences Upper Austria, Hagenberg Campus
- Henning Pohl, University of Copenhagen
- Jan Gugenheimer, Ulm University
- Jarrod Knibbe, Monash University
- Jun Wei, Alibaba Group
- Kening Zhu, City University of Hong Kong
- Krzysztof Krejtz, SWPS University of Social Sciences and Humanities
- Lars Lischke, Vrije Universiteit Amsterdam
- Leigh Clark, University College Dublin
- Mark Billinghurst, University of South Australia
- Mark Dunlop, University of Strathclyde
- Markus Funk, Nuance Communications
- Nigini Oliveira, University of Washington
- Paweł W. Woźniak, Utrecht University
- Ronald Schroeter, Queensland University of Technology
- Roope Raisamo, Tampere University
- Shadan Sadeghian, University of Siegen
- Stefan Schneegass, University of Duisburg-Essen
- Stephen Uzor, University of Cambridge
- Tanja Döring, University of Bremen
- Thomas Olsson, Tampere University
- Tilman Dingler, University of Melbourne
- Tobias Höllerer, University of California, Santa Barbara
- Toni-Jan Keith Monserrat, University of the Philippines Los Baños
- Xiangmin Fan, Institute of Software, Chinese Academy of Sciences
- Yomna Abdelrahman, Bundeswehr University Munich
Example Papers:
- Developing and Validating the User Burden Scale: A Tool for Assessing User Burden in Computing Systems
- Momentary Pleasure or Lasting Meaning? Distinguishing Eudaimonic and Hedonic User Experiences
- Mediating Attention for Second Screen Companion Content
- S.O.S.: Does Your Search Engine Results Page (SERP) Need Help?
- Stock Lamp: An Engagement-Versatile Visualization Design
- Panopticon as an eLearning Support Search Tool
- Causing Commotion with a Shape-changing Bench: Experiencing Shape-Changing Interfaces in Use
- Exploring the Usefulness of Finger-Based 3D Gesture Menu Selection
- Investigating the Feasibility of Extracting Tool Demonstrations from In-Situ Video Content
- Show me the Invisible: Visualizing Hidden Content
- A Multi-Site Field Study of Crowdsourced Contextual Help: Usage and Perspectives of End-Users and Software Teams
- On saliency, affect and focused attention
- I Am The Passenger: How Sickness Caused By In-Car VR HMD Use Is Influenced by Visual Conveyances Of Motion
- Supporting the Use of User Generated Content in Journalistic Practice
- Increasing Users’ Confidence in Uncertain Data by Aggregating Data from Multiple Sources
- Understanding Public Evaluation: Quantifying Experimenter Intervention
Specific Application Areas
Tawanna Dillahunt, University of Michigan
Shaowen Bardzell, Indiana University
Assistant:
Cyn Liu, Indiana University
Contact: sc.apps@chi2020.acm.org
This subcommittee is suitable for papers that extend the design and understanding of applications for specific application areas or domains of interest to the HCI community, yet not explicitly covered by another subcommittee. Example application areas and user groups are listed below. Submissions will be evaluated in part based on their impact on the specific application area and/or group that they address, in addition to their impact on HCI.
Example user groups: people in developing countries, charities and third sector organizations, marginal/marginalized population, workers, people with disabilities, non-human stakeholders (such as insects, animals), farmers, children.
Example application areas: Sustainability, ICT4D, creativity, home, participatory/participative cultures, rural communities, smart and connected communities, health of marginalized groups, civic engagement, intimate interaction, making and fabrication, child-computer interaction, animal computer interaction, urban informatics
Note that if your paper’s topic is on “health of marginalized groups”, it can potentially fit two subcommittees: Specific Apps or Health. We suggest to use the following guideline for determining which subcommittee to submit your paper to.
- If your contribution is about how health or interaction with the healthcare system was improved for any population, then submission should be to Health.
- If your contribution is more about the marginalized community, then the submission should go to Specific Apps.
Associate Chairs:
- Afsaneh Doryab, University of Virginia
- Amanda Lazar, University of Maryland
- Amanda Menking, University of Toronto
- Andrea Parker, Northeastern University
- Austin Toombs, Purdue University
- Bran Knowles, Lancaster University
- Brian Lim, National University of Singapore
- Bryan Semaan, Syracuse University
- Carla Simone, University of Milano-Bicocca
- Celine Latulipe, University of Manitoba
- Daniela Petrelli, Sheffield Hallam University
- Daria Loi, Mozilla Corporation
- Deborah Tatar, Virginia Tech
- Eric P. S. Baumer, Lehigh University
- Gopinaath Kannabiran, Aarhus University
- Janet Read, University of Central Lancashire
- Jennifer Rode, University College London
- Justin Cranshaw, Microsoft Research
- Kathleen Pine, Arizona State University
- Kurtis Heimerl, University of Washington
- Lauren Britton, Ithaca College
- Margot Brereton, Queensland University of Technology
- Maria Menendez Blanco, University of Copenhagen
- Michael Muller, IBM Research
- Mike Hazas, Lancaster University
- Mohit Jain, Microsoft Research
- Neha Kumar, Georgia Tech
- Nicola Dell, Cornell Tech
- Niloufar Salehi, University of California, Berkeley
- Nithya Sambasivan, Google
- Norman Su, Indiana University
- Oliver Bates, Lancaster University
- Rita Orji, Dalhousie University
- Robert Xiao, University of British Columbia
- Sarah Fox, Carnegie Mellon University
- Shamsi Iqbal, Microsoft Research
- Syed Ishtiaque Ahmed, University of Toronto
- Verena Fuchsberger, University of Salzburg
Example Papers:
- Investigating Genres and Perspectives in HCI Research on the Home
- Understanding and Mitigating the Effects of Device and Cloud Service Design Decisions on the Environmental Footprint of Digital Infrastructure
- Sangeet Swara: A Community-Moderated Voice Forum in Rural India
- Facilitator, Functionary, Friend or Foe?: Studying the Role of iPads within Learning Activities Across a School Year
- Screen Time Tantrums: How Families Manage Screen Media Experiences for Toddlers and Preschoolers
- MapSense: Multi-Sensory Interactive Maps for Children Living with Visual Impairments
- Motif: Supporting Novice Creativity through Expert Patterns
- Symbiotic Encounters: HCI and Sustainable Agriculture
- The Breaking Hand: Skills, Care, and Sufferings of the Hands of an Electronic Waste Worker in Bangladesh
- Toward Algorithmic Accountability in Public Services: A Qualitative Study of Affected Community Perspectives on Algorithmic Decision-making in Child Welfare Services
- Online Grocery Delivery Services: An Opportunity to Address Food Disparities in Transportation-scarce Areas
- Mapping the Margins: Navigating the Ecologies of Domestic Violence Service Provision
- Guerilla Warfare and the Use of New (and Some Old) Technology: Lessons from FARC’s Armed Struggle in Colombia
- Empowerment on the Margins: The Online Experiences of Community Health Workers
- From Her Story, to Our Story: Digital Storytelling as Public Engagement around Abortion Rights Advocacy in Ireland
- Design for Collaborative Survival: An Inquiry into Human-Fungi Relationships
- Practices and Technology Needs of a Network of Farmers in Tharaka Nithi, Kenya
Learning, Education and Families
Betsy DiSalvo, Georgia Institute of Technology
Joseph Jay Williams, University of Toronto
Assistant:
Klemen Lilija, University of Copenhagen
Contact: sc.families@chi2020.acm.org
The “Learning and Education” component of this subcommittee is suitable for contributions that deepen our understanding of how to design, build, deploy, and/or study technologies for learning processes and in educational settings. Topics may include (but are not limited to) intelligent tutoring systems; multimedia interfaces for learning; learning analytics; systems for collaborative learning and social discussion; and tangible learning interfaces. These may be suitable for a variety of settings: online learning, learning at scale; primary, secondary, and higher education; informal learning in museums, libraries, homes, and after-school settings.
The “Families” component of this subcommittee is suitable for contributions that extend design and understanding of how children, parents, and families interact with technology. Topics may include (but are not limited to) a wide range of domains that span health and well-being, social, psychological, and cultural phenomena.
While submissions will be evaluated on their impact on the specific application and/or group that they address, papers must also make a substantial contribution to HCI.
Associate Chairs:
- Ahmed Kharrufa, Newcastle University
- Alexis Hiniker, University of Washington
- Alice Oh, KAIST
- Anthony Pellicone, University of Wisconsin, Madison
- Colin Gray, Purdue University
- Eleanor O’Rourke, Northwestern University
- Elisa Rubegni, Lancaster University
- Erik Harpstead, Carnegie Mellon University
- Erin Walker, University of Pittsburgh
- Gabriela Richard, Pennsylvania State University
- Iulian Radu, Harvard University
- Jessica Roberts, Georgia Institute of Technology
- Lisa Anthony, University of Florida
- Michael Horn, Northwestern University
- Michael Lee, New Jersey Institute of Technology
- Michelle Lui, University of Toronto
- Monica Landoni, Università Della Svizzera Italiana
- Petr Slovak, King’s College London
- Rebecca Quintana, University of Michigan
- Roberto Maldonado-Martinez, University of Technology Sydney
- Sayamindu Dasgupta, University of North Carolina at Chapel Hill
- Svetlana Yarosh, University of Minnesota
- Tawfiq Ammari, University of Michigan
- Viktoria Pammer-Schindler, Graz University of Technology, Austria
- Yolanda Rankin, Florida State University
Example Papers:
- Mudslide: A Spatially Anchored Census of Student Confusion for Online Lecture Videos
- JuxtaPeer: Comparative Peer Review Yields Higher Quality Feedback and Deeper Reflection
- BodyVis: A New Approach to Body Learning Through Wearable Sensing and Visualization
- Science Everywhere: Designing Public, Tangible Displays to Connect Youth Learning Across Settings
- Screen Time Tantrums: How Families Manage Screen Media Experiences for Toddlers and Preschoolers
- Coco’s Videos: An Empirical Investigation of Video-Player Design Features and Children’s Media Use
- Facilitator, Functionary, Friend or Foe?: Studying the Role of iPads within Learning Activities Across a School Year
- Screen Time Tantrums: How Families Manage Screen Media Experiences for Toddlers and Preschoolers
- MapSense: Multi-Sensory Interactive Maps for Children Living with Visual Impairments
- Showing face in video instruction: effects on information retention, visual attention, and affect
- Motivation as a lens to understand online learners: Toward data-driven design with the OLEI scale
- Teaching Language and Culture with a Virtual Reality Game
- Mediating Conflicts in Minecraft: Empowering Learning in Online Multiplayer Games
- ThinkActive: Designing for Pseudonymous Activity Tracking in the Classroom
- Group Spinner: Recognizing and Visualizing Learning in the Classroom for Reflection, Communication, and Planning
- As We May Study: Towards the Web as a Personalized Language Textbook
- Why Interactive Learning Environments Can Have It All: Resolving Design Conflicts Between Competing Goals
- Wearables for Learning: Examining the Smartwatch as a Tool for Situated Science Reflection
Interaction Beyond the Individual
Thomas Ludwig, University of Siegen
Naomi Yamashita, NTT Communication Science Laboratories
Assistants:
Yi-Chieh Lee, University of Illinois
Contact: sc.cscw@chi2020.acm.org
This subcommittee is suitable for papers that contribute to our understanding of collaborative technologies for groups, organizations, communities, and networks. Successful submissions will advance knowledge, theories, and insights from the social, psychological, behavioral, and organizational practice that arise from technology use in various contexts. This subcommittee is also suitable for submissions describing collaborative or crowdsourcing tools or systems.
Submissions will be evaluated based on the contribution they make to understanding the potential and the implications of CSCW systems; building CSCW systems; methods and techniques for new CSCW services and applications; and lab/field studies of CSCW systems.
Associate Chairs:
- Alexander Boden, Fraunhofer Institute for Applied Information Technology FIT
- Antonietta Grasso, Naver Labs Europe
- Casey Dugan, IBM Research
- Chien Wen (Tina) Yuan, National Taiwan Normal University
- Dakuo Wang, IBM Research
- David Ribes, University of Washington
- Edith Law, University of Waterloo
- Ge Gao, University of Maryland
- Hao-Chuan Wang, University of California, Davis
- Hideaki Kuzuoka, University of Tokyo
- Jaime Snyder, University of Washington
- Jasmine Jones, Berea College
- Jennifer Marlow, Google
- Kenji Suzuki, University of Tsukuba
- Kurt Luther, Virginia Tech
- Kyungsik Han, Ajou University
- Marina Kogan, University of New Mexico
- Matthieu Tixier, Troyes University of Technology
- Michael Prilla, Clausthal University of Technology
- Mike Fraser, University of Bath
- Tesh Goyal, Google
- Oded Nov, New York University
- Robert Soden, Columbia University
- Sayan Sarcar, University of Tsukuba
Example Papers:
- Modeling Ideology and Predicting Policy Change with Social Media: Case of Same-Sex Marriage
- Collective Intelligence in Online Collaboration is Robust Across Contexts and Cultures
- CrowdMonitor: Mobile Crowd Sensing for Assessing Physical and Digital Activities of Citizens during Emergencies
- Barriers to the Localness of Volunteered Geographic Information
- The Politics of Measurement and Action
- Managing Children’s Online Identities: How Parents Decide what to Disclose about their Children Online
- Societal controversies in Wikipedia articles
- Inferring Employee Engagement from Social Media
- Design Challenges in Supporting Distributed Knowledge: An Examination of Organizing Elections
- The Heart Work of Wikipedia: Gendered, Emotional Labor in the World’s Largest Online Encyclopedia
- “I always assumed that I wasn’t really that close to [her]”: Reasoning about invisible algorithms in the news feed
- Reducing the Stress of Coordination: Sharing Travel Time Information Between Contacts on Mobile Phones
- Now You Can Compete With Anyone: Balancing Players of Different Skill Levels in a First-Person Shooter Game
- Standards and/as Innovation: Protocols, Creativity, and Interactive Systems Development in Ecology
- Computer-Enabled Project Spaces: Connecting with Palestinian Refugees across Camp Boundaries
- We Are Dynamo: Overcoming Stalling and Friction in Collective Action for Crowd Workers
- Practice-based Design of a Neighborhood Portal: Focusing on Elderly Tenants in a City Quarter Living Lab
- How Activists are Both Born and Made: An Analysis of Users on Change.org
- Growing Closer on Facebook: Changes in Tie Strength Through Social Network Site Use
- Estimating County Health Statistics with Twitter
- Estimating the Social Costs of Friendsourcing
- “Narco”Emotions: Affect and Desensitization in Social Media during the Mexican Drug War
- Goals and Perceived Success of Online Enterprise Communities: What Is Important to Leaders & Members?
- ZWERM: a Modular Component Network Approach for an Urban Participation Game
- Social Media Participation and Performance at Work: A Longitudinal Study
- Crowdsourcing the Future: Predictions Made with a Social Network
- Support Matching and Satisfaction in an Online Breast Cancer Support Community
- Research on Research: Design Research at the Margins: Academia, Industry and End-Users
- Interrupted by a Phone Call: Exploring Designs for Lowering the Impact of Call Notifications for Smartphone Users
- Necessary, unpleasant, and disempowering: Reputation management in the internet age
- Exploring video streaming in public settings: Shared geocaching over distance using mobile video chat
- Effects of Public vs. Private Automated Transcripts on Multiparty Communication between Native and Non-Native English Speakers
- Distributed analogical idea generation: Inventing with crowds
- Sweet Home: Understanding Diabetes Management via a Chinese Online Community
- Comparing Flat and Spherical Displays in a Trust Scenario in Avatar-Mediated Interaction
Games and Play
Kathrin Gerling, KU Leuven
Z O. Toups, New Mexico State University
Assistant:
Michelle Cormier, New Mexico State University
Contact: sc.games@chi2020.acm.org
This subcommittee is suitable for papers that address playful interaction, player experience, and games. Example topics include game interaction and interfaces (e.g., novel interaction techniques), playful systems (e.g., toys, books, leisure), the design and development of games (e.g., serious games and gamification), player experience evaluation (e.g., player psychology, games user research, game analytics), the study of player and developer communities, and understanding play. Note that submissions should emphasize relevance to games and play; papers tangentially related to these topics (e.g., VR or AR papers that use gaming technology, but do not make a contribution to our understanding of games and play as such) should carefully consider different subcommittees. Submissions will be evaluated based on rigor in relation to the sub-area of games and play research they fall into (e.g, theoretical work, design, systems papers, user studies, or a combination thereof) and must emphasize their contribution to understanding games and play.
Associate Chairs:
- Alena Denisova, City University of London
- Amon Rapp, University of Torino
- Annika Waern, Uppsala University
- Christos Mousas, Purdue University
- Effie Law, University of Leicester
- Elena Márquez Segura, Uppsala University
- Elizabeth Bonsignore, University of Maryland, College Park
- Ioanna Iacovides, University of York
- James Wallace, University of Waterloo
- Katta Spiel, KU Leuven | Universität Wien
- Konstantinos Papangelis, Xi’an Jiatong-Liverpool University
- Max Birk, Eindhoven University of Technology
- Maximus Kaos, Aalto University
- Melissa Rogerson, University of Melbourne
- Oğuz ‘Oz’ Buruk, Tampere University
- Richard Wetzel, Lucerne University of Applied Sciences and Arts
- Sultan Alharthi, New Mexico State University
- Victoria McArthur, Carleton University
Example Papers:
- Bots & (Main)Frames: Exploring the Impact of Tangible Blocks and Collaborative Play in an Educational Programming Game
- BreathVR: Leveraging Breathing as a Directly Controlled Interface for Virtual Reality Games
- Cooperating to Compete: the Mutuality of Cooperation and Competition in Boardgame Play
- Empirical Support for a Causal Relationship Between Gamification and Learning Outcomes
- Designing Movement-based Play With Young People Using Powered Wheelchairs
- Prototyping in PLACE: a scalable approach to developing location-based apps and games
- Designing action-based exergames for children with cerebral palsy
- Experiencing the Body as Play
- Extracting Design Guidelines for Wearables and Movement in Tabletop Role-Playing Games via a Research Through Design Process
- The Privilege of Immersion: Racial and Ethnic Experiences, Perceptions, and Beliefs in Digital Gaming
- Video Game Selection Procedures For Experimental Research
- “An Odd Kind of Pleasure”: Differentiating Emotional Challenge in Digital Games
Privacy, Security
Sameer Patil, Indiana University
Emilee Rader, Michigan State University
Assistant:
Ben Jelen, Indiana University
Contact: sc.privacy@chi2020.acm.org
This subcommittee is suitable for papers relating to privacy and security. This includes but is not limited to: new techniques/systems/technologies, evaluations of existing/new systems, lessons learned from real-world deployments, foundational research identifying important theoretical and/or design insight for the community, etc.
Submissions will be judged based on the contribution they make to privacy and security as well as their impact on HCI. For instance, papers that focus on technical contributions will need to show the relationship of the contribution to humans and user experience.
Associate Chairs:
- Alexander De Luca, Google
- Andrea Forte, Drexel University
- Apu Kapadia, Indiana University Bloomington
- Chris Kanich, University of Illinois, Chicago
- Dan Cosley, Cornell University
- Emanuel von Zezschwitz, Google
- Eran Toch, Tel Aviv University
- Florian Schaub, University of Michigan, Ann Arbor
- Gunnar Stevens, University of Siegen
- Ilaria Liccardi, MIT
- Janne Lindqvist, Rutgers University
- Konstantin (Kosta) Beznosov, University of British Columbia
- Lujo Bauer, Carnegie Mellon University
- Manya Sleeper, Google
- Marc Langheinrich, Università della Svizzera italiana
- Marshini Chetty, University of Chicago
- Melanie Volkamer, Karlsruhe Institute of Technology
- Mohamed Khamis, University of Glasgow
- Pamela Briggs, Northumbria University
- Shion Guha, Marquette University
- Tara Matthews, Independent Researcher
- Yang Wang, University of Illinois at Urbana-Champaign
- Zinaida Benenson, University of Erlangen-Nuremberg
Example Papers:
- A Field Trial of Privacy Nudges for Facebook
- Can I Borrow Your Phone?: Understanding Concerns When Sharing Mobile Phones
- Does My Password Go Up to Eleven?: The Impact of Password Meters on Password Selection
- Experimenting at Scale with Google Chrome’s SSL warning
- High Costs and Small Benefits: A Field Study of How Users Experience Operating System Upgrades
- I Feel Like I’m Taking Selfies All Day!: Towards Understanding Biometric Authentication on Smartphones
- In Situ with Bystanders of Augmented Reality Glasses: Perspectives on Recording and Privacy-Mediating Technologies
- Leakiness and Creepiness in App Space: Perceptions of Privacy and Mobile App Use
- “My Religious Aunt Asked Why I Was Trying to Sell Her Viagra”: Experiences with Account Hijacking
- Privacy Concerns and Behaviors of People with Visual Impairments
- Reflection or Action?: How Feedback and Control Affect Location Sharing Decisions
- Scaling the Security Wall: Developing a Security Behavior Intentions Scale (SeBIS)
- Stories from Survivors: Privacy & Security Practices when Coping with Intimate Partner Abuse
- The Presentation Effect on Graphical Passwords
- Unpacking “Privacy” for a Networked World
- Using Personal Examples to Improve Risk Communication for Security & Privacy Decisions
Visualization
Anastasia Bezerianos, University Paris-Sud
Niklas Elmqvist, University of Maryland
Assistant:
Milka Trajkova, Indiana University
Contact: sc.viz@chi2020.acm.org
This subcommittee is suitable for papers related to work on all areas of data visualization and visual analytics. This includes, but is not limited to, new visualization or interaction techniques/systems/technologies, evaluations of existing or new visualization systems and techniques, groundwork identifying important insights for the community, and lessons learned from real-world deployments.
Submissions will be judged based on the contribution they make to visualization as well as their impact on HCI. For example, papers that focus on technical contributions need to show how these relate to humans and user experience.
Associate Chairs:
- Alvitta Ottley, Washington University in St. Louis
- Angus Forbes, University of California, Santa Cruz
- Benjamin Bach, University of Edinburgh
- Emmanuel Pietriga, INRIA
- Fanny Chevalier, University of Toronto
- Frank van Ham, IBM
- Huamin Qu, The Hong Kong University of Science and Technology
- Jaegul Choo, Korea University
- Jian Zhao, University of Waterloo
- Justin Matejka, Autodesk Research
- Khairi Reda, Indiana University-Purdue University Indianapolis
- Lane Harrison, Worcester Polytechnic Institute
- Lyn Bartram, Simon Fraser University
- Matthew Kay, University of Michigan
- Michael Sedlmair, University of Stuttgart
- Nam Wook Kim, Boston College
- Nathalie Henry Riche, Microsoft Research
- Petra Isenberg, INRIA
- Rita Borgo, King’s College London
- Romain Vuillemot, Ecole Centrale de Lyon
- Ronald Metoyer, University of Notre Dame
- Tim Dwyer, Monash University
- Yvonne Jansen, Sorbonne Université, CNRS,
Example Papers:
- Data is Personal: Attitudes and Perceptions of Data Visualization in Rural Pennsylvania
- Data Illustrator: Augmenting Vector Design Tools with Lazy Data Binding for Expressive Visualization Authoring
- When David Meets Goliath: Combining Smartwatches with a Large Vertical Display for Visual Data Exploration
- Uncertainty Displays Using Quantile Dotplots or CDFs Improve Transit Decision-Making
- DataInk: Direct and Creative Data-Oriented Drawing
- Explaining the Gap: Visualizing One’s Predictions Improves Recall and Comprehension of Data
- GraphScape: A Model for Automated Reasoning about Visualization Similarity and Sequencing
- Visualization Literacy at Elementary School
- Towards Understanding Human Similarity Perception in the Analysis of Large Sets of Scatter Plots
- Egocentric Analysis of Dynamic Networks with EgoLines
- MatrixWave: Visual Comparison of Event Sequence Data
- Stock Lamp: An Engagement-Versatile Visualization Design
- Investigating the Direct Manipulation of Ranking Tables for Time Navigation
- Exploring Interactions with Physically Dynamic Bar Charts
- Kinetica: Naturalistic Multi-touch Data Visualization
- Visualizing Dynamic Networks with Matrix Cubes
- Monadic Exploration: Seeing the Whole Through Its Parts
- Weighted graph comparison techniques for brain connectivity analysis
- Sizing the horizon: the effects of chart size and layering on the graphical perception of time series visualizations
Health
Katie Siek, Indiana University
Madhu Reddy, Northwestern University
Marilyn McGee-Lennon, University of Strathclyde
Maria Wolters, University of Edinburgh
Assistants:
Jacob Abbot, Indiana University
Eunjeong Cheon, Indiana University
Contact: sc.health@chi2020.acm.org
This subcommittee is suitable for contributions related to health, wellness, and medicine, including physical, mental, and emotional well-being, clinical environments, self-management, and everyday wellness. This subcommittee balances the rigor required in all CHI submissions with awareness of the challenges of conducting research in these challenging contexts. This subcommittee welcomes all contributions related to health, including empirical, theoretical, conceptual, methodological, design, and systems contributions. Papers are also welcome that describe studies that are impactful to their communities.
Note that if your paper’s topic is on “health of marginalized groups”, it can potentially fit the description of Health and Specific Apps subcommittees. We suggest to use the following guideline for determining which subcommittee to submit your paper to.
- If your contribution is about how health or interaction with the healthcare system was improved for any population, then submission should be to Health.
- If your contribution is more about the marginalized community, then the submission should go to Specific Apps.
Associate Chairs:
- Andrea Hartzler, University of Washington
- Chia-Fang Chung, Indiana University Bloomington
- Daniel Epstein, University of California, Irvine
- Elizabeth Kaziunas, New York University
- Elizabeth Murnane, Stanford University
- Francisco Nunes, Fraunhofer Portugal AICOS
- Gabriela Marcu, University of Michigan
- Gavin Doherty, Trinity College Dublin
- Greg Wadley, University of Melbourne
- Haley MacLeod, Facebook
- James Fogarty, University of Washington
- Jochen Meyer, OFFIS – Institute for Information Technology
- Kellie Morrissey, Newcastle University
- Lauren Wilcox, Google | Georgia Institute of Technology
- Lena Mamykina, Columbia University
- Mark Newman, University of Michigan
- Matthew Lee, FXPAL
- Nadir Weibel, UC San Diego
- Naveen Bagalkot, Srishti Institute of Art, Design, & Technology
- Stephen Schueller, University of California, Irvine
- Susanne Boll, University of Oldenburg
- Swamy Ananthanarayan, University of Oldenburg
- Tariq Andersen, University of Copenhagen
- Tiffany Veinot, University of Michigan
- Timothy Bickmore, Northeastern University
- Troels Mønsted, Roskilde University
- Yunan Chen, University of California Irvine
- Zhan Zhang, Pace University
Example Papers:
- Designing and Evaluating mHealth Interventions for Vulnerable Populations: A Systematic Review
- Examining Menstrual Tracking to Inform the Design of Personal Informatics Tools
- Family Health Promotion in Low-SES Neighborhoods: A Two-Month Study of Wearable Activity Tracking
- FeedFinder: A Location-Mapping Mobile Application for Breastfeeding Women
- Fit4life: the design of a persuasive technology promoting healthy behavior and ideal weight
- From Care Plans to Care Coordination: Opportunities for Computer Support of Teamwork in Complex Healthcare
- Making as Expression: Informing Design with People with Complex Communication Needs through Art Therapy
- Social Fabric Fitness: The Design and Evaluation of Wearable E-Textile Displays to Support Group Running
- Syrian Refugees and Digital Health in Lebanon: Opportunities for Improving Antenatal Health
- Taking part: role-play in the design of therapeutic systems qualitative mental health
- Seismo: Blood Pressure Monitoring using Built-in Smartphone Accelerometer and Camera
Accessibility and Aging
Karyn Moffatt, McGill University
Hugo Nicolau, University of Lisbon
Assistant:
Carlos Castillo, University of Copenhagen
Contact: sc.access@chi2020.acm.org
This subcommittee is suitable for papers related to the design or study of technology for people with disabilities and/or older adults. Accessibility papers deal with technology design for or use by people with disabilities including sensory, motor, and cognitive impairments. Aging papers are categorized as those dealing with technology design for or use by people in the later stages of life.
Example topics include (but are not limited to) new enabling technologies, studies of how technologies are used, and exploration of barriers to access. Relationships with technology are complex and multifaceted; we welcome contributions across a range of topics aimed at benefiting relevant stakeholder groups and not solely limited to concerns of making technology accessible. This includes empirical, theoretical, conceptual, methodological, design, and systems contributions. We strongly suggest that authors review this Accessible Writing Guide to adopt a writing style that refers to stakeholder groups using appropriate terminology. Note that if your paper primarily concerns interactions with health data or with healthcare providers, then the Health subcommittee is probably a better fit.
Submissions will be evaluated based on their inclusion of and potential impact on their target user groups and other stakeholders. This subcommittee balances the rigor required in all CHI submissions with awareness of the challenges of conducting research in this field.
Associate Chairs:
- Abi Roper, City University of London
- Amy Hurst, New York University
- Anke Brock, University Toulouse
- Anthony J. Hornof, University of Oregon
- Aqueasha Martin-Hammond, Indiana University – Purdue University Indianapolis
- Benjamin Gorman, Bournemouth University
- Cosmin Munteanu, University of Toronto at Mississauga
- Dragan Ahmetovic, University of Milan
- João Guerreiro, INESC-ID Lisbon
- Julie Doyle, Dundalk Institute of Technology
- Kathleen McCoy, University of Delaware
- Kathryn E. Ringland, Northwestern University
- Kotaro Hara, Singapore Management University
- Kristen Shinohara, Rochester Institute of Technology
- Kyle Rector, University of Iowa
- Martez Mott, Microsoft Research
- Matt Huenerfauth, Rochester Institute of Technology
- Meredith Morris, Microsoft Research
- Michael Crabb, University of Dundee
- Patrick Carrington, Carnegie Mellon University
- Pin Sym Foong, National University of Singapore
- Shaomei Wu, Facebook
- Shaun Kane, University of Colorado Boulder
- Tiago Guerreiro, University of Lisbon
- Uran Oh, Ewha womans university
Example Papers:
- Making as Expression: Informing Design with People with Complex Communication Needs through Art Therapy
- Sharing is Caring: Assistive Technology Designs on Thingiverse
- SayWAT: Augmenting Face-to-Face Conversations for Adults with Autism
- Addressing Age-Related Bias in Sentiment Analysis
- Smart Touch: Improving touch accuracy for people with motor impairments with template matching
- Methods for Evaluation of Imperfect Captioning Tools by Deaf or Hard-of-Hearing Users at Different Reading Literacy Levels
- People with Visual Impairment Training Personal Object Recognizers: Feasibility and Challenges
- Caption Crawler: Enabling Reusable Alternative Text Descriptions using Reverse Image Search
- Older Adults Learning Computer Programming: Motivations, Frustrations, and Design Opportunities
- The Design of Assistive Location-based Technologies for People with Ambulatory Disabilities: A Formative Study
Design
Madeline Balaam, KTH
Kristina Andersen, TU Eindhoven
Ron Wakkary, Simon Fraser University
Audrey Desjardins, University of Washington
Assistant:
Fernando Maestre, Indiana University
Patrycja Zdziarska, Indiana University
Contact: sc.design@chi2020.acm.org
This subcommittee is suitable for papers that make a significant designerly contribution to HCI. Papers submitted here include novel designs of interactive products, services, or systems that advance the state of the art; creation and evaluation of new design tools, processes, methods, or principles, including those that explore alternatives to scientistic ways of knowing; work that expands the scope of design thinking within HCI research or practice; work that applies perspectives from other disciplines to inspire or to critique the design of interactive things; or work that advances knowledge on the human activity of design as it relates to HCI research or practice. We particularly encourage contributions of new designs that broaden the boundaries of interaction design and promote new aesthetic and sociocultural possibilities. Examples of design approaches include: industrial/product design, visual/information design, participatory design, user-centered design, interaction design, user interface design, user experience design, service design, critical design, and design fictions. Finally, this committee encourages submission of work that addresses design research issues such as aesthetics, values, effects (such as emotion), methods, practices, sustainability, critique, constructive design research, and design theory.
Associate Chairs:
- Aisling Kelliher, Virginia Tech
- Anna Vallgårda, IT University of Copenhagen
- Anna Ståhl, RISE, Research Institutes of Sweden
- Chris Elsden, University of Edinburgh
- Christian Remy, Aarhus University
- Christine Satchell, Blue Chip Vision
- Christopher Le Dantec, Georgia Institute of Technology
- Clara Crivellaro, Newcastle University
- Conor Linehan, University College Cork
- Daisy Yoo, Aarhus University
- Dan Lockton, Carnegie Mellon University
- daniel saakes, KAIST
- David Kirk, Newcastle University
- David Green, University of the West of England
- Heekyoung Jung, University of Cincinnati
- Jerry Fails, Boise State University
- John Vines, Northumbria University
- Jonathan Hook, University of York
- Laura Devendorf, University of Colorado Boulder
- Lenneke Kuijer, Eindhoven University of Technology
- Marco Rozendaal, Delft University of Technology
- Mariam Asad, Georgia Tech
- Marie Louise Søndergaard, KTH Royal Institute of Technology
- Mark Blythe, Northumbria University
- Martin Tomitsch, University of Sydney
- Melanie Feinberg, University of North Carolina at Chapel Hill
- Mikael Wiberg, Umea University
- Nassim Parvin, Georgia Institute of Technology
- Nick Taylor, University of Dundee
- Nikolas Martelaro, Accenture Technology Labs
- Oscar Tomico, Elisava
- Pedro Sanches, KTH Royal Institute of Technology
- Rogerio De Paula, Intel
- Roisin McNaney, University of Bristol
- Sabrina Hauser, Umeå University of Design
- Scott Davidoff, NASA
- Seyram Avle, University of Massachusetts, Amherst
- Shaun Lawson, Northumbria University
- Simon Bowen, Newcastle University
- Valentina Nisi, University of Madiera
- Vasiliki Tsaknaki, KTH Royal Institute of Technology
- Ya-Liang Chuang, Eindhoven University of Technology
- Young-Woo Park, UNIST
- Zhiyong Fu, Tsinghua University
Example Papers:
- Managerial Visions: Stories of Upgrading and Maintaining the Public Restroom with IoT
- Indoor weather stations: investigating a ludic approach to environmental HCI through batch prototyping
- Making multiple uses of the obscura 1C digital camera: reflecting on the design, production, packaging and distribution of a counterfunctional device
- Artful systems in the home
- Sabbath day home automation: it’s like mixing technology and religion
- Empathy and experience in HCI
- What should we expect from research through design?
- Research through design as a method for interaction design research in HCI
- On Looking at the Vagina through Labella
- Somaesthetic Appreciation Design
- Monadic Exploration: Seeing the Whole Through Its Parts
- Generating implications for design through design research
- Making public things: how HCI design can express matters of concern
- Do-it-yourself cellphones: an investigation into the possibilities and limits of high-tech diy
- DIYbio things: open source biology tools as platforms for hybrid knowledge production and scientific participation
- Snot, Sweat, Pain, Mud, and Snow – Performance and Experience in the Use of Sports Watches
- On the Design of OLO Radio: Investigating Metadata as a Design Material
- The SelfReflector: Design, IoT and the High Street
Interaction techniques, Devices and Modalities
Sebastian Boring, Aalborg University Copenhagen
Mike Y. Chen, National Taiwan University
Nicolai Marquardt, University College London
Stefanie Mueller, MIT
Assistants:
Dishita Turakhia, MIT CSAIL
Junyi Zhu, MIT CSAIL
Contact: sc.inttech@chi2020.acm.org
This subcommittee focuses on advances in interaction and enabling technologies as well as exploration of emergent computing domains and experiences. It welcomes contributions that are fundamentally new, those that examine capabilities/modalities that have not yet been fully exploited, and those which describe substantive improvements on prior work that open new interactive possibilities.
Example topics include, but are not limited to: interaction techniques, touch and gestural input, haptic and tangible interfaces, interaction with and around digital fabrication, 3D interaction, augmented/mixed/virtual reality, wearable and on-body computing, sensors and sensing, displays and actuators, muscle- and brain-computer interfaces, and auditory and speech interfaces. Contributions will be judged in part based on their novelty and on their demonstrated improvements.
Associate Chairs:
- Aakar Gupta, Facebook Reality Labs
- Adam Fourney, Microsoft Research
- Alanson Sample, University of Michigan
- Albrecht Schmidt, LMU Munich
- Alexandra Ion, ETH Zurich
- Andrew Wilson, Microsoft Research
- Anne Roudaut, University of Bristol
- Anthony Tang, University of Toronto
- Anusha Withana, University of Sydney
- Ben Lafreniere, Chatham Labs
- Byungjoo Lee, KAIST
- Christian Holz, ETH Zurich
- Daniel Wigdor, University of Toronto | Chatham Labs
- David Lindlbauer, ETH Zurich
- Debaleena Chattopadhyay, University of Illinois, Chicago
- Diego Martinez-Plasencia, University of Sussex
- Edward Wang, University of Washington
- Eyal Ofek, Microsoft Research
- Florian Echtler, Bauhaus University Weimar
- Fraser Anderson, Autodesk Research
- Géry Casiez, Université de Lille
- Gierad Laput, Apple
- Hans Gellersen, Lancaster University
- Ian Oakley, UNIST
- James Eagan, Institut Polytechnique de Paris
- Jan Borchers, RWTH Aachen University
- Jason Alexander, Lancaster University
- Jennifer Jacobs, University of California, Santa Barbara
- Jens Grubert, Coburg University
- Jess McIntosh, University of Copenhagen
- Jo Vermeulen, Aarhus University
- Jun Nishida, University of Chicago
- Lining Yao, Carnegie Mellon University
- Liwei Chan, National Chiao Tung University
- Lydia Chilton, Columbia University
- Marcos Serrano, University of Toulouse
- Marynel Vázquez, Yale University
- Michael Wessely, MIT CSAIL
- Oliver Schneider, University of Waterloo
- Oussama Metatla, University of Bristol
- Patrick Baudisch, Hasso Plattner Institute
- Pedro Lopes, University of Chicago
- Peggy Chi, Google AI
- Quentin Roy, University of Waterloo
- Robert Miller, MIT CSAIL
- Rubaiat Habib, Adobe Research
- Ruta Desai, Facebook Reality Labs
- Scott Hudson, Carnegie Mellon University
- Sean Follmer, Stanford University
- Seongkook Heo, University of Virginia
- Simon Voelker, RWTH Aachen University
- Stephen DiVerdi, Adobe Research
- Theophanis Tsandilas, INRIA
- Thomas Pietrzak, University of Lille
- Xiang ‘Anthony’ Chen, UCLA
- Xiaojun Bi, Stony Brook University
- Yang Zhang, Carnegie Mellon University
- Yasuaki Kakehi, University of Tokyo
- Zoya Bylinskii, Adobe Research
Example Papers:
- iSkin: Flexible, Stretchable and Visually Customizable On-Body Touch Sensors for Mobile Computing
- Project Jacquard: Interactive Digital Textiles at Scale
- Proprioceptive Interaction
- An EEG-based Approach for Evaluating Audio Notifications under Ambient Sounds
- Examining the Reliability of Using fNIRS in Realistic HCI Settings for Spatial and Verbal Tasks
- A Dose of Reality: Overcoming Usability Challenges in VR Head-Mounted Displays
- Video browsing by direct manipulation
- VocalSketch: Vocally Imitating Audio Concepts
- IllumiRoom: Peripheral Projected Illusions for Interactive Experiences
- Expanding the Input Expressivity of Smartwatches with Physical Pan, Twist, Tilt and Click
- GaussBricks: Magnetic Building Blocks for Constructive Tangible Interactions on Portable Displays
- bioLogic: Natto Cells as Nanoactuators for Shape Changing Interfaces
- LaserOrigami: Laser-Cutting 3D Objects
- UltraHaptics: Multi-Point Mid-Air Haptic Feedback for Touch Surfaces
- PixelTone: a Multimodal Interface for Image Editing
- Draco: bringing life to illustrations with kinetic textures
- FluxPaper: Reinventing Paper with Dynamic Actuation Powered by Magnetic Flux
- THING: Introducing a Tablet-based Interaction Technique for controlling 3D Hand Models
- VelociTap: Investigating Fast Mobile Text Entry using Sentence-Based Decoding of Touchscreen Keyboard Input
- RetroDepth: 3D Silhouette Sensing for High-Precision Input On and Above Physical Surfaces
- OctoPocus: a dynamic guide for learning gesture-based command sets
- SensaBubble: A Chrono-Sensory Mid-Air Display of Sight and Smell
- Haptic Retargeting: Dynamic Repurposing of Passive Haptics for Enhanced Virtual Reality Experiences
- Finexus: Tracking Precise Motions of Multiple Fingertips Using Magnetic Sensing
Understanding People: Theory, Concepts, Methods
Wai-Tat Fu, University of Illinois
Yang Li, Google Research
Jacki O’Neill, Microsoft
Aleksandra Sarcevic, Drexel University
Hilda Tellioglu, Vienna University of Technology
Max L. Wilson, University of Nottingham
Assistants:
Swapna Joshi, Indiana University
Dennis Wang, University of Illinois
Aehong Min, Indiana University
Contact: sc.people@chi2020.acm.org
This subcommittee is suitable for papers whose primary contribution improves our understanding of people, their individual and collaborative behaviours, and how they interact with technology. This understanding may be derived from quantitative or qualitative empirical research, or it may be conceptual in nature. Core contributions typically take the form of insightful findings, evolved theories, models, concepts, or new methods for understanding people. Contributions will be judged in part by their rigor, significance, validity, and practical or theoretical impact.
Associate Chairs:
- Alan Chamberlain, University of Nottingham
- Amanda Hughes, Brigham Young University
- Amy Zhang, MIT
- Andrew Begel, Microsoft Research
- Angelika Strohmayer, Northumbria University
- Anna De Liddo, The Open University
- Anne Weibert, University of Siegen
- Annika Wolff, LUT University
- Antti Salovaara, Aalto University
- Bongwon Suh, Seoul National University
- Can Liu, City University of Hong Kong
- Casey Fiesler, University of Colorado, Boulder
- Cheng Zhang, Cornell University
- Christian Janssen, Utrecht University
- Chun Yu, Tsinghua University
- Cliff Lampe, University of Michigan
- Daniel Russell, Google
- Daniela Romano, University College London
- Danielle Lottridge, University of Auckland
- David Coyle, University College Dublin
- David McGookin, Ferratum
- Edward Lank, University of Waterloo
- Eelco Herder, Radboud Universiteit Nijmegen
- Erick Oduor, IBM Research Africa
- Feng Tian, Chinese Academy of Sciences
- Gilles Bailly, Sorbonne Université, CNRS
- Grace Ngai, The Hong Kong Polytechnic University
- Gregorio Convertino, Google
- Guo Freeman, Clemson University
- Haimo Zhang, University of Auckland
- Hao-Hua Chu, National Taiwan University
- Heloisa Candello, IBM Research Brazil
- Ishita Ghosh, UC Berkeley
- Jaime Ruiz, University of Florida
- Janaki Srinivasan, IIIT Bangalore
- Jeff Huang, Brown University
- Jina Huh-Yoo, Drexel University
- John Rooksby, Northumbria University
- John Tang, Microsoft Research
- Ken Pfeuffer, Bundeswehr University Munich
- Lars Rune Christensen, IT University of Copenhagen
- Lewis Chuang, LMU Munich
- Lora Aroyo, Google
- Loren Terveen, University of Minnesota
- Maletsabisa Molapo, IBM
- Marén Schorch, University of Siegen
- Marta E. Cecchinato, Northumbria University
- Matti Nelimarkka, University of Helsinki
- Maurizio Teli, Aalborg University
- Melissa Densmore, University of Cape Town
- Michael Rohs, University of Hannover
- Michaelanne Dye, University of Michigan
- Ming Yin, Purdue University
- Monchu Chen, Figure Eight Technologies
- Munmun De Choudhury, Georgia Institute of Technology
- Narges Mahyar, University of Massachusetts Amherst
- Nervo Verdezoto, Cardiff University
- Niels Henze, University of Regensburg
- Nikola Banovic, University of Michigan
- Nina Boulus-Rodje, Roskilde University
- Patricia Cornelio-Martinez, University of Sussex
- Peter Tolmie, University of Siegen
- Q. Vera Liao, IBM Research
- Saraschandra Karanam, MathWorks India
- Sheena Erete, DePaul University
- Shumin Zhai, Google
- Simon Perrault, Singapore University of Technology and Design
- Simone Stumpf, City University of London
- Sun Young Park, University of Michigan
- Susan Fussell, Cornell University
- Sven Mayer, Carnegie Mellon University
- Tun Lu, Fudan University
- Xiaojuan Ma, Hong Kong University of Science and Technology
- Yiran Wang, Google
- Yu Chen, San Jose State University
- Yubo Kou, Pennsylvania State University
- Yun Huang, University of Illinois Urbana-Champaign
- Yvette Wohn, New Jersey Institute of Technology
Example Papers:
- Your Money’s No Good Here: The Introduction of Compulsory Cashless Payments on London’s Buses
- Measuring Crowdsourcing Effort with Error-Time Curves
- Break It Down: A Comparison of Macro- and Microtasks
- What Makes Interruptions Disruptive? A Process-Model Account of the Effects of the Problem State Bottleneck on Task Interruption and Resumption
- Understanding and Supporting Fathers and Fatherhood on Social Media Sites
- I’d Hide You: Performing Live Broadcasting in Public
- “Everyone Is Talking about It!”: A Distributed Approach to Urban Voting Technology and Visualisations
- A Muddle of Models of Motivation For Using Peer-to-Peer Economy Systems
- Flexible Ecologies And Incongruent Locations
- Emotions Mediated Through Mid-Air Haptics
- The Effects of Chronic Multitasking on Analytical Writing
- Measuring Photoplethysmogram-Based Stress-Induced Vascular Response Index to Assess Cognitive Load and Stress
- Situational Ethics: Re-thinking Approaches to Formal Ethics Requirements for Human-Computer Interaction
- Improving Multilingual Collaboration by Displaying How Non-native Speakers Use Automated Transcripts and Bilingual Dictionaries
- Unequal Representation and Gender Stereotypes in Image Search Results for Occupations
- Comparing Person- and Process-centric Strategies for Obtaining Quality Data on Amazon Mechanical Turk
- Data-in-Place: Thinking through the Relations Between Data and Community
- Unequal Time for Unequal Value: Implications of Differing Motivations for Participation in Timebanking
- Performance and Ergonomics of Touch Surfaces: A Comparative Study using Biomechanical Simulation
- Designing for Future Behaviors: Understanding the Effect of Temporal Distance on Planned Behaviors
- My Phone and Me: Understanding People’s Receptivity to Mobile Notifications
- “Why would anybody do this?”: Understanding Older Adults’ Motivations and Challenges in Crowd Work
- A Cost-Benefit Study of Text Entry Suggestion Interaction
- Sharing Personal Content Online: Exploring Channel Choice and Multi-Channel Behaviors
- Crowd-Designed Motivation: Motivational Messages for Exercise Adherence Based on Behavior Change Theory
- Dear Diary: Teens Reflect on Their Weekly Online Risk Experiences
- How Novices Sketch and Prototype Hand-Fabricated Objects
- Modeling the Impact of Depth on Pointing Performance
- Fast, Cheap, and Good: Why Animated GIFs Engage Us
- Spatio-Temporal Modeling and Prediction of Visual Attention in Graphical User Interfaces
- Of Two Minds, Multiple Addresses, and One Ledger: Characterizing Opinions, Knowledge, and Perceptions of Bitcoin Across Users and Non-Users
- Email Duration, Batching and Self-interruption: Patterns of Email Use on Productivity and Stress
- Technology at the Table: Attitudes about Mobile Phone Use at Mealtimes
- Gender Recognition or Gender Reductionism?: The Social Implications of Embedded Gender Recognition Systems
- How Relevant are Incidental Power Poses for HCI?
Engineering Interactive Systems and Technologies
Parmit Chilana, Simon Fraser University
Koji Yatani, University of Tokyo
Assistant:
Yan Chen, University of Michigan
Contact: sc.eist@chi2020.acm.org
This subcommittee is suitable for papers which present and describe novel interactive systems and technologies, as well as the technical development of resources which will facilitate and inspire future interface design explorations. This includes both software and hardware technologies that enable and demonstrate novel interactive capabilities, and “enabling” contributions, such as datasets, tools, methods, and languages which will directly support the construction, engineering or validation of interactive systems. This scope specifically includes interactive systems and applications leveraging machine intelligence, emerging computing environments, and data and tool sets which can be shared among the research community to design future interactive systems.
Engineering contributions should clearly explain how they address interactive systems concerns such as scalability, reliability, interoperability, testing, and performance. They can be targeted at end users, offering novel interaction capabilities or supporting improved interactions. They can also be targeted at developers, improving or facilitating the construction of innovative interactive systems. “Enabling” contributions must specify how they can impact HCI research.
Associate Chairs:
- Barrett Ens, Monash University
- Bjoern Hartmann, UC Berkeley
- Caroline Appert, INRIA
- Cuong Nguyen, Adobe Research
- Daniel Leithinger, University of Colorado, Boulder
- David R. Karger, MIT
- Dongwook Yoon, University of British Columbia
- Elena L. Glassman, Harvard University
- Erin Solovey, Worcester Polytechnic Institute
- Eytan Adar, University of Michigan
- Huaishu Peng, University of Maryland, College Park
- Jeff Nichols, Google
- Jessica Cauchard, Ben Gurion University of the Negev
- Joel Lanir, University of Haifa
- Jun Kato, National Institute of Advanced Industrial Science and Technology (AIST)
- Keita Higuchi, Preferred Networks
- Lap-Fai (Craig) Yu, George Mason University
- Michael Nebeling, University of Michigan
- Michelle Annett, MishMashMakers
- Radu-Daniel Vatavu, University Stefan cel Mare of Suceava
- Ranjitha Kumar, University of Illinois at Urbana-Champaign
- Rong-Hao Liang, Eindhoven University of Technology
- Saleema Amershi, Microsoft Research
- Sauvik Das, Georgia Institute of Technology
- Stephane Huot, INRIA
- Steve Oney, University of Michigan
- Takaaki Shiratori, Facebook Reality Labs
- Tom Yeh, University of Colorado, Boulder
- Xing-Dong Yang, Dartmouth College
- Yuki Koyama, National Institute of Advanced Industrial Science and Technology (AIST)
Example Papers:
- Geppetto: Enabling Semantic Design of Expressive Robot Behaviors
- AffinityLens: Data-Assisted Affinity Diagramming with Augmented Reality
- Managing Messes in Computational Notebooks
- Enhancing Cross-Device Interaction Scripting with Interactive Illustrations
- Project Jacquard: Manufacturing Digital Textiles at Scale
- Alloy: Clustering with Crowds and Computation
- Spatio-Temporal Modeling and Prediction of Visual Attention in Graphical User Interfaces
- Mining Human Behaviors from Fiction to Power Interactive Systems
- TableHop: An Actuated Fabric Display Using Transparent Electrodes
- SkullConduct: Biometric User Identification on Eyewear Computers Using Bone Conduction Through the Skull
- Changibles: Analyzing and Designing Shape Changing Constructive Assembly
- Gesture Script: Recognizing Gestures and their Structure using Rendering Scripts and Interactively Trained Parts
- Smarties: An Input System for Wall Display Development
- Causality: A Conceptual Model of Interaction History
- “Emergent, crowd-scale programming practice in the IDE”
- WatchConnect: A Toolkit for Prototyping SmartWatch-Based Cross-Device Applications
- BaseLase: A Public Interactive Focus+Context Laser Floor
- Addressing Misconceptions About Code with Always-On Programming Visualizations
- MixFab: a Mixed-Reality Environment for Personal Fabrication
- The BoomRoom: Mid-air Direct Interaction with Virtual Sound Sources
- NewsViews: An Automated Pipeline for Creating Custom Geovisualizations for News
- SmartVoice: A Presentation Support System For Overcoming the Language Barrier
- Zensors: Adaptive, Rapidly Deployable, Human-Intelligent Sensor Feeds
- Blended Recommending: Integrating Interactive Information Filtering and Algorithmic Recommender Techniques
- ModelTracker: Redesigning Performance Analysis Tools for Machine Learning